Glitchless (Take no advantages of glitches inherent in the game’s code).Then there are variations on those two themes: Many games will even award you a completion percentage at the end, and runners will determine exactly what is required to achieve 100% and do no more. This usually involves collecting all items, defeating all bosses, or both. You race to the credits as fast as you can, skipping as much as you can. The attempts are usually one of two varieties (though you will see a “Low %” from time to time): Speedruns come in a number of flavors, each with dedicated “runners,” communities, forums, and records. While I have no desire to attempt any speedruns myself, let me explain why this phenomenon has my attention and appreciation. I learned that there are different types of speedruns, that there is an entire community of speedrunners, and that there are even entire multi-day conventions dedicated entirely to speedruns. I watched the insane run and my curiosity grew. That game took me dozens of hours, no doubt! How is that even possible?! The first one that popped up was a run of Legend of Zelda: Ocarina of Time that was completed in just over 17 minutes (NSFW due to language, but a fascinating watch!) SEVENTEEN MINUTES, yo. I’ve long been a fan of watching the Grand Finals of Super Smash Bros. Ultimate and Dragon Ball FigtherZ, and even enjoy watching a few Youtubers play Pokemon TCG Online. The wonderful rabbit hole that is Youtube recently recommended to me a new form of video entertainment that I’d never considered: Speedruns in video games.
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