![]() ![]() I'm not sure just how your chipper dwarf companion Torvin is going to have any knowledge of fighting and taming a fell beast, though. To be fair, Talion is sort of a free willed ring wraith (another story departure) and turning the weapons of the enemy against itself was a primary theme of the previous game, so in a roundabout way it could fit. Something about this doesn't feel quite right There's no question that I want to rain down fiery death on an orc fortress astride my winged stallion, but unless its a ringwraith on a fell beast, or a hobbit catching a ride on a deus ex machina eagle, typically characters don't fly around on mounts in Tolkiensville. This addition is an instance where a cool gameplay element that will expand the game in fun ways doesn't actually match the lore. Talion is now leading his own force of orcs back into Mordor against Sauron while flying around on a drake (or perhaps a fell beast?). Those changes seem minor in comparison to what's coming next as Monolith leaves Tolkien inspiration behind and essentially become high quality fan fiction instead. Caragors and graugs were invented wholesale for instance, and aren't The Lord Of The Rings canon.Ĭelebrimbor was also known to have forged the rings for the other races under the tutelage of Sauron, but wasn't involved in crafting the One Ring to rule them all. There was already some departure from the novels in the previous game, which drew more from the style of the movies than the literary source material. That latter possibility seems like it will more than rile up the Tolkien purists and could see a full scale nerd revolt. C) Talion subsumes Sauron, takes control of the One Ring, and takes up the mantle of the new Dark Lord at the end.B) Sauron has the ability to take human form somehow and Talion is responsible for forcing him back into incorporeality atop his tower.Unless the story veers completely away from the source material (which is a distinct possibility), that tells us either that: This little nugget of information presents some thorny issues, since the developer has stated Shadow Of War essentially ends where The Lord Of The Rings starts. It seems based on the imagery released so far that we'll be battling balrogs - who weren't known to inhabit Mordor - and perhaps even Sauron himself in one form or another. How that will be handled remains a mystery, since presumably Talion can't kill Shelob if the game is going to dovetail into the The Lord Of The Rings proper.īased on the trailer we know at some point you get a graug into a grudge match against a drake, which is another head-scratcher in terms of style and tone. It's not clear if we'll see the Easterlings at all or if will primarily be orcs as the main fodder, but we do know there will be many bigger and badder enemies from the previous game, like Shelob and barrow wights. ![]() The ranger Talion will eventually have a whole army at his back and laying sage to strongholds is becoming a chief focus, moving up in scope from the previous Nemesis system where your goal was essentially just to kill one orc leader at a time, regardless of location.Ī human ranger leading an orc army isn't quite how I remember LOTR There will reportedly be more than 100 skills to choose from - quite a boost from the first game - in addition to siege warfare and a frequently shifting map with territory lost and gained over time. While keeping the same main character, the follow-up game is set to expand in many different ways, with the sword, bow, and dagger now getting ghostly spear and hammer companions when switching over to the undead Celebrimbor. ![]() It easily remains one of the best current-gen titles to this day and was among the greatest titles released in 2014. Other than the disappointing final boss fight and a few minor nit picks here and there across the campaign, Shadow Of Mordor was pretty close to a perfect game. ![]()
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